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Doing things the hard way vvvvvv
Doing things the hard way vvvvvv






Ordinarily, I wouldn't have the patience for that sort of thing. There's a set of rooms in VVVVVV labeled "Doing Things the Hard Way - Veni, Vidi, Vici!" that is just phenomenally brutal - check out the video below, if you don't mind having a tiny section of the game "spoiled" for you. Within this seemingly limited structure, Cavanagh manages to craft some of the most difficult platforming challenges I've ever encountered. The change can't happen in midair (at least, not by your doing), so you must find safe purchase either above or below before making your next flip. It's essentially a one-button game - well, one button and the directional keys - where the action button "flips" the effect of gravity, from floor to ceiling or ceiling to floor.

doing things the hard way vvvvvv

VVVVVV is a platform game based around a simple concept: rather than jumping, your character reverses gravity. " Time Well Spent" seems like a good label to award the games that excel in this regard (maybe somebody can whip me up a nice trophy graphic? Hint?), and my first such award goes without hesitation to Terry Cavanagh's VVVVVV.Ĭhances are, if you read enough about games to be interested in VVVVVV, you've already heard about it somewhere else, but in case you haven't, a brief introduction is in order. Plenty of sites do that, and do it well, and I'm really not interested in the metrics of "this game is better than that game but not quite as good as that one." I do, however, want to call attention to games that reward the player substantially for the time put into them, because few things can endear a game to me more than the feeling that I've gotten a good return on that investment, and few things can sour me on a game faster than making me feel like I've wasted my time. It isn't my intention, as I mentioned in my first post about Torchlight, to review games in the traditional sense on this blog and give them scores. But playing them still takes time, and nobody ever seems to have enough of that. Games get pretty affordable pretty quick these days, and I'm lucky enough to generally be able to buy or rent what I want.

doing things the hard way vvvvvv

Sure, nobody can buy every $60 release as it hits the shelves (.well, I certainly can't), but things shift to the bargain bin, or there's Steam sales, or there's Gamefly.

#DOING THINGS THE HARD WAY VVVVVV FULL#

For my generation of gamer - 30-ish, married, working full time, preparing to support or already supporting a family - it seems that generally speaking, it's more likely that we won't have time to play a new release that we're interested in than that we won't have the money to buy it.

doing things the hard way vvvvvv

If you've read the " About Me" section of this site (if you haven't, I don't blame you - who reads those without prompting?), you know that the investment of time that I put into a game is at least as important to me as, if not moreso than, the investment of money I put into it.






Doing things the hard way vvvvvv